Informed Opinions and Industry Insight on Tech, UX and Product Development
Connecting tech leaders with insight to move the needle, and developers and designers with inspiration to build really cool touchscreen-driven stuff people will love.
How to Choose Between Realities for the Best Immersive Experience
Looking to create an interactive game? Here's an overview of VR, AR and large-format touchscreen experiences.
Indispensable Debugging Tools
In this ongoing series, we'll share some of the of tools our team finds indispensable for development, testing and debugging.
How Attractive User Experiences Deliver Unexpected Payoffs
Humans are driven by what they find attractive. That’s why product development teams should prioritize appealing UX.
Creating QML Controls From Scratch: Implementing a ScrollBar
In this installment you'll learn how to create a ScrollBar, which differs significantly from the other controls we've highlighted.
In the Age of the Bot, Are Humans Obsolete?
More customer interactions are taking place with bots instead of people. Here's a look at the tech that makes this possible.
ICS Recommends Qt Commercial Licensing
While open source may appear to be more cost-effective, that may not be the case. Here’s why fee beats free.
Text to Speech: A Look at the Qt Speech Module
Have a situation where a person can't use a touchscreen, mouse or keyboard but needs to communicate? Try the Qt Speech module.
How the IoT and a Focus on UX are Leading a Medical Device Revolution
To be transformational, IoT medical and health-centric devices must deliver an intuitive and compelling user experience.
Creating QML Controls From Scratch: Slider
In part 4 of our series, we walk you through implementation of a slider. Take a look.
UX Designers Can Save Your App by Identifying Usability Problems Before You Hit the Market
Ensure your app is blooper-free by applying the principles of heuristics.
Trade Show Win: How Boston Scientific Used an Interactive Journey Through the Small Intestine to Engage Physicians
Gamification paid off for Boston Scientific. Here's how we built the interactive game.